

The visibility activator will let you load/unload chunks of your room to save on performance which is crucial for larger maps. Using the empty logic object and parenting objects together is very useful and can help you build very complex, multi-faceted compound objects.

Knowing how to chain locks together and send values between them allows for some pretty nuanced logic even without Lua. If this helped, I do appreciate thumbs up and/or awards.What are some tips and tricks you can share with players who want to try their hand at designing rooms in Escape Simulator? It helps a lot to understand how the lock logic object and its different types work (i.e. If anyone has questions, please let me know. Fairly easy game to 100% in 1 playthrough. Stand on top for a few seconds and the achievement will trigger.Īnd that's it. Jump up high using the jelly and momentum and you can get on top of this arch without too much trouble. At the end of this section there will be a large jelly up onto a high plateau that has an arch above it and then a water slide immediately beyond it. How'd you get up there: Near the start of the 2nd world, the Desert, you'll come across a water area with jelly springs. Stop in front of it and play your guitar for a few seconds and the achievement will trigger. Snowman: Near the start of the 1st world, the Snow Mountain, there will be a single snowman in the background. This can also be done in many other places. Stage Fright: In your first encounter with Lightman, in Calypso, do nothing for 3 minutes while the game tries to get you to press notes. Make sure to run to the right first on the 1st floor. Hold down your guitar playing button and run around the entire 3rd, 2nd, and 1st floors of Calypso before talking to Zonn / Lightman. Light it up: After you first meet Zonn (the alien with its brain showing) outside of your house, you'll be able to use your guitar and light up houses around the town.

This will trigger midway through the Jungle. Make sure to slam on every one of these in each of the 3 areas, and win the mini-game that appears after. There are 1-2 in each area that are missable. Many of these are mandatory for progression, but not all of them. Amp Jammer: Throughout the 3 worlds (Snow, Desert, and Jungle) there will be circles with light coming up out of them, that you slam down on.
